Man Developing Train-Fighting Horror Game, Choo-Choo Charles, Is Shocked By Trailer’s Popularity

In an interview recently in a recent interview with PC Gamer, the developer, and creator of Choo-Choo Charles, Gavin Eisenbeisz, spoke about his experience with the game, and how he’s handling the attention that his new train-fighting game has received.

Choo-Choo Charles is a game in which you take the train and travel around an island, hoping you won’t come across Charles… or at the very least, not until you’re ready. The goal is to eliminate Charles and improve your train by collecting scraps of metal and making use of them to increase the health of your train and speed, damage, and armor to prepare for the battle. Also, you can fulfill the wishes of townspeople to receive specific rewards. While we’ven’t received tons of information, we have seen an official trailer and the release date of Q1 2022.

Since the game’s announcement, the game began to receive lots of interest, possibly due to Choo-Choo’s unique concept and style. in an interview with a PC Gamer, Eisenbeisz explains that the reaction to Choo-Choo Charles has been “incredible” and “overwhelming.” “It’s been a little bit stressful, although I think the stress is mostly adrenaline,” Eisenbeisz says.

Since he has learned that numerous people have an interest, Eisenbeisz plans to focus more on the game moving forward. Even though it’s at “very, very early development,” Eisenbeisz states, “I’m willing to put more time into it than I originally anticipated.”

However, Eisenbeisz is working on the project on her own, which means it’s still some time prior to Choo-Choo Charles’s launch. “Ultimately I like the ease of developing games as well as working alone, particularly. I know what I have to accomplish. I know the best way to accomplish it. The method seems to function the best to me at the very least in the present.”

Choo-Choo Charles will become released on Steam from Q1 2022. Learn more about the game by visiting the Steam page and check out PC Gamer’s entire interview with Eisenbeisz here.

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